Chain Gang Chase

Back-end, Front-end, Game Development, Publicity, Quite Nearly Everything

Chain Gang Chase is a game that can be played with up to eight players. I ran a successful Kickstarter campaign to raise funds and hire some students who will work with me full-time on the game this Spring.

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Chain Gang chase started as a side project for the OUYA game console, of which I am a backer. I wanted to make a couch co-op for the system, since that's my favorite type of gameplay.

I prototyped my idea.

I ran my own little development sprint in June of 2013, during which time I threw together a game prototype in libGDX, along with a companion website that features an online map editor, accounts (through A3M), and forums (through vanilla).

When OUYA launched their #FreeTheGames fund, I saw an opportunity to take my prototype through to production. With the full support of the Center for MAGIC at RIT, I drafted a plan for a Kickstarter, and set to work.

I produced this video.

The video sums up the project in under three minutes and it's where I point people to for a distilled description of the project. My dad and some students helped shoot the video, and then I did the editing work in Adobe After Effects.

In what was perhaps the longest 30 days of my life, the project was live on Kickstarter. I tracked its progress obsessively, monitoring social networks, responding to questions, thanking backers, and publishing updates—all the while still teaching four college courses.

I ran a Kickstarter campaign.

Now that the campaign is over, I'm in the process of hiring two students: a game developer and a web developer. The three of us will work to polish the game and its companion website, getting it ready for launch in May 2014.